Crew Skills · 59
S2 Kinjutsu: Purgatory Fire
(Kinjutsu) Summon the Hell fire to burn all enemy into ash and inflicts "Flaming" for 4 turns. "Flaming" — reducing target HP and CP 10% for each turn.
S2 Kinjutsu: Sand Storm Guard
(Kinjutsu) Absorb 20% damage (convert 20% of taken damage to HP positively) and increase reactive force rate by 30%. (4 turns)
S3 Kinjutsu: Shadow Army
(Genjutsu) Summon a Shadow army to attack all enemies and reduce target's attack damage by 70% for 3 turns.
S4 Kinjutsu: Unreal Cube
(Genjutsu) Target will be restricted and 6% of his or her HP will also be reduced for the next 5 turns.
S4 Kinjutsu: Bone Carnage Hell
(Taijutsu) Removes all target's positive status. Inflicts 'Internal Injury' and 'Darkness' for 5 turns.
S5 Kinjutsu: Desert Pyramid
(Genjutsu) Removes all enemies' positive status and reduces dodge rate by 70% for 3 turns.
S5 Kinjutsu: Giant Palm
(Taijutsu) Inflicts bleeding status and stuns target for 2 turns. (50% bleeding chance.)
S6 Kinjutsu: Reiki Beast Fists
(Taijutsu) Removes all target's positive status and reduces dodge rate by 70% for 3 turns.
S6 Kinjutsu: Black Crow
(Genjutsu) Reduces target's dodge rate by 70%; extra 70% dodge rate during target's attack (4 turns).
S7 Kinjutsu: Mirage
(Genjutsu) Removes all negative effects. Ignores all damage for 3 turns.
S7 Kinjutsu: Dark Puncture
(Genjutsu) Disables target from using any jutsu or charge for 5 turns.
S8 Kinjutsu: Soul Upheaval
(Genjutsu) Calls forth a wave of corrupted souls to burn 85% of target's CP.
S9 Kinjutsu: Diabolus Manifestation
(Genjutsu) Removes all positive status of the target. Reduces 5% of the target's max HP and CP for 10 turns.
S10 Kinjutsu: Eternal Iceberg
(Genjutsu) Binds the target with unmelting ice. Reduces target's damage and agility by 70% for 3 turns.
S11 Kinjutsu: Thorns Disaster
(Genjutsu) Reduces all targets' HP and CP by 7% and stuns target for 2 turns.
S12 Kinjutsu: Prison of Gaia
(Genjutsu) Inflicts 'Confinement' status to all targets for 3 turns. Target receives all damage it makes.
S13 Kinjutsu: Infernal Puncture
(Taijutsu) All targets will be restricted and 8% of HP will be reduced over the next 3 turns.
S14 Kinjutsu: Arrow of Tide
(Taijutsu) Clears all target's positive status and decreases target's critical, dodge, combustion, purify, and reactive force rates by 30% for 4 turns.
S15 Kinjutsu: Frozen Lazer
(Genjutsu) Target gains 'Restriction' negative status for 4 turns.
S16 Kinjutsu: Umbra Fist
(Genjutsu) Reduces target's attack damage by 80% over 4 turns.
S17 Kinjutsu: Sunrising
(Genjutsu) Increases all damage done by 60% on next turn. Target inflicts 'Blind' status for 3 turns.
S18 Kinjutsu: Devil's Grip
(Genjutsu) Stun target for 4 turns.
S19 Kinjutsu: Earth Barrier
(Genjutsu) Reduces damage for whole team by 75% for 3 turns.
S20 Kinjutsu: Lightning Whip
(Genjutsu) Inflicts 'Blind' status for 3 turns (extra 100% dodge rate during target's attack).
S21 Kinjutsu: True Dragon Befall
(Taijutsu) Reflects 50% of the damage taken to the attacker and increases 50% damage for 3 turns.
S22 Kinjutsu: Lava Barrier
(Genjutsu) Damage taken reduce 80% (3 turns). Burn enemy who attack user – Reduce 5% HP for 3 turns.
S23 Kinjutsu: Desert Storm
(Genjutsu) Decrease all target's rate to critical, dodge, combustion, purify and reactive force by 50%. Reduces all target's agility by 50% for 4 turns.
S24 Kinjutsu: Purple Thunder Shooting
(Genjutsu) (Kinjutsu) Target gains negative status 'Restriction' and 'Blind' status for 5 turns (extra 50% dodge rate during target's attack).
S25 Kinjutsu: Blue Flame Slash
(Taijutsu) (Kinjutsu) Remove all positive status effect of target. Burns 12% of the target's HP for 2 turns.
S26 Kinjutsu: Slash Bullet
(Taijutsu) (Kinjutsu) Inflicts target 'Internal Injury' for 6 turns and 'chaos' for 2 turns. (Disable healing effect)
S27 Kinjutsu: Bloodthirsty Bats
(Genjutsu) Directly drain their current 15% HP and remove target's all positive status.
S28 Kinjutsu: Dragon's Arrow
(Taijutsu) (Kinjutsu) Enemy's positive status will be removed when hit and stun for 2 turn.
S29 Kinjutsu: Steel of Heart
(Genjutsu) (Kinjutsu) Remove all negative effects. Ignore all damages. (3 turns)
S30 Kinjutsu: Unholy Poison Gear Up
(Taijutsu) (Kinjutsu) Intake of potion forbidden by temples. Attach positive status Unholy Poison for 4 turns. Unholy Poison causes negative status Petrified and Poison (reduces HP with 6%) on Target for 1 turn.
S31 Kinjutsu: Tomb of Neon Swords
(Taijutsu) Target's critical, dodge, combustion, purify rate and reactive force by 40% (4 turns). Target causes bleeding effect. (Bleeding +40% damage taken for 4 turns).
S32 Kinjutsu: Diamond Tensei
(Taijutsu) Target's CP and HP reduced by 1100. User becomes immune to bleeding status for 6 turns, and this status cannot be dispersed.
S33 Kinjutsu: Rondo Ignis
(Genjutsu) Reduce all target's 4% HP and inflict negative effect 'Burning' on targets for 13 turns (Burning: reduce 2% HP each turn).
S34 Kinjutsu: Cage of Aqua
(Genjutsu) Restrict the targets with wild waters, gives stun effect on all target. Removes all targets' positive status
S35 Kinjutsu: Magnetic Cut Fulgur
(Taijutsu) Attacks all enemies. Protects the user with ironsand, which reduces damage by 55%. Furthermore under the protection by ironsand, reduces attackers HP by 220 and inflicts "Bleeding" status to attackers for 3 turns. (Bleeding: 40%, 1 turn)
S36 Kinjutsu: Roar Terra
(Genjutsu) Reduces target's hp by 800.
S37 Kinjutsu: Archery Game of Ventus
(Genjutsu) A playful game hitting the target with wind-arrow. Stuns your target for 3 turns.
S38 Kinjutsu: Vile Bomb
Lobs 3 vile bottles to the all enemy. Blinds target, reducing accuracy by 110% for 1 turns. Reduces 11% of target's max HP for 1 turns.
S39 Wanderer's Respite
(Genjutsu) A brief relief from battle. Returns 58% of the damage taken to the attacker and recovers 8% of the users max HP for 3 turns.
S40 Kinjutsu: Wild Hunt
(Taijutsu) overwhelm your target with rampaging force! removes target positive status and reduces damage by 80% for 3 turns.
S41 Kinjutsu: Snake Swarm
(Taijutsu) calls forth a swarm of deadly snakes to converge at the target. reduces target's critical, dodge, combustion, purify, and reactive force chance by 48% for 4 turns. target receives 48% more damage for 4 turns.
S42 Kinjutsu: Shattered Fate
A very powerful attack that destroys its target. Sacrifices 10% of the user's current HP to attack and reduce damage taken for 4 turns. The damage reduction varies each turn from 25%, up to 75%. ('Eight Extrimities' passive talent skill doesn't negate the HP cost and this skill doesn't reduce 'damage over time' effects like burn).
S43 Kinjutsu: Impact Shot
(Genjutsu) Reduces target's HP and CP by 18% for 1 turn.
S44 Kinjutsu: Light Disintegration Array
(Taijutsu) A very powerful energy attack that exposes the target's life force. Anyone who attacks the target will restore 70% of the damage dealt for 4 turns.
S45 Dark Lightning Strike
(Taijutsu) Quickly strike your foes with dark energy. Removes all positive status effects on the target. Reduces target's dodge rate by 80% for 3 turns.
S46 Eagle Ace
(Taijutsu) Full assault of the legendary hero squad. 'Bleeding' effect (Bleeding: +80% damage taken for 6 turns) and 'Weaken' effect (Weaken: Reduce attack damage by 80% for 6 turns).
S47 Sword of Hinokami
(Taijutsu) Reduce target's 8% HP and inflict negative effect 'Burning' on target for 6 turns (Burning: reduce 4% HP each turn).
S48 Aether Blast
(Taijutsu) Removes all positive status of the targets. Reduces dodge rate of all targets by 35% for 4 turns.
S49 Light and Darkness
(Taijutsu) Powerful fusion of light and darkness that eradicates everything. Target 25% maximum HP as damage. Damage done not affected by any status; this Jutsu can be dodged. Increase 25% Damage for the next 5 turns.
S50 Light Raid
Releases a barrage of light that pierces the target. Removes all positive status. Reduce dodge rate by 40% for 3 turns.
S51 Jetstream Blast
Condenses the power of a tsunami and releases it to your target in full burst. Removes target positive status and reduces damage by 90% for 4 turns.
S52 Neko Drop!
Leaps to the target and strikes the ground with devastating force. Reduces target's damage by 100% and inflicts 'Internal Injury' for 2 turns.
S53 Wild Hunt
Performs a quick two-pronged attack that steals 2 positive status to the target.
S54 Desert Casket
The sand buries everything. Inflicts massive damage to the target and causes 'Internal Injury' and 'Bleeding' for 4 turns. (Bleeding: +40% extra damage)
S55 Skill
Data not published on source blog (spoiler placeholder).