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Skills Crew

Crew Skills · 59

Crew S2 S2 Kinjutsu: Purgatory Fire

S2 Kinjutsu: Purgatory Fire

CP 200 DMG 0 CD 20
Effect

(Kinjutsu) Summon the Hell fire to burn all enemy into ash and inflicts "Flaming" for 4 turns. "Flaming" — reducing target HP and CP 10% for each turn.

Crew S2 S2 Kinjutsu: Sand Storm Guard

S2 Kinjutsu: Sand Storm Guard

CP 200 DMG 0 CD 13
Effect

(Kinjutsu) Absorb 20% damage (convert 20% of taken damage to HP positively) and increase reactive force rate by 30%. (4 turns)

Crew S3 S3 Kinjutsu: Shadow Army

S3 Kinjutsu: Shadow Army

CP 200 CD 12
Effect

(Genjutsu) Summon a Shadow army to attack all enemies and reduce target's attack damage by 70% for 3 turns.

debuff aoe
Crew S4 S4 Kinjutsu: Unreal Cube

S4 Kinjutsu: Unreal Cube

CP 250 DMG 0 CD 15
Effect

(Genjutsu) Target will be restricted and 6% of his or her HP will also be reduced for the next 5 turns.

restriction
Crew S4 S4 Kinjutsu: Bone Carnage Hell

S4 Kinjutsu: Bone Carnage Hell

CP 10 DMG 300 CD 20
Effect

(Taijutsu) Removes all target's positive status. Inflicts 'Internal Injury' and 'Darkness' for 5 turns.

disperse
Crew S5 S5 Kinjutsu: Desert Pyramid

S5 Kinjutsu: Desert Pyramid

CP 200 DMG 0 CD 17
Effect

(Genjutsu) Removes all enemies' positive status and reduces dodge rate by 70% for 3 turns.

disperse dodge-reduce aoe
Crew S5 S5 Kinjutsu: Giant Palm

S5 Kinjutsu: Giant Palm

CP 10 DMG 200 CD 15
Effect

(Taijutsu) Inflicts bleeding status and stuns target for 2 turns. (50% bleeding chance.)

stun bleed
Crew S6 S6 Kinjutsu: Reiki Beast Fists

S6 Kinjutsu: Reiki Beast Fists

CP 10 DMG 550 CD 15
Effect

(Taijutsu) Removes all target's positive status and reduces dodge rate by 70% for 3 turns.

disperse dodge-reduce
Crew S6 S6 Kinjutsu: Black Crow

S6 Kinjutsu: Black Crow

CP 200 DMG 0 CD 15
Effect

(Genjutsu) Reduces target's dodge rate by 70%; extra 70% dodge rate during target's attack (4 turns).

debuff dodge-reduce
Crew S7 S7 Kinjutsu: Mirage

S7 Kinjutsu: Mirage

CP 15 DMG 0 CD 15
Effect

(Genjutsu) Removes all negative effects. Ignores all damage for 3 turns.

debuff-clear
Crew S7 S7 Kinjutsu: Dark Puncture

S7 Kinjutsu: Dark Puncture

CP 50 DMG 0 CD 14
Effect

(Genjutsu) Disables target from using any jutsu or charge for 5 turns.

Crew S8 S8 Kinjutsu: Soul Upheaval

S8 Kinjutsu: Soul Upheaval

CP 150 DMG 0 CD 14
Effect

(Genjutsu) Calls forth a wave of corrupted souls to burn 85% of target's CP.

Crew S9 S9 Kinjutsu: Diabolus Manifestation

S9 Kinjutsu: Diabolus Manifestation

CP 340 DMG 0 CD 15
Effect

(Genjutsu) Removes all positive status of the target. Reduces 5% of the target's max HP and CP for 10 turns.

disperse debuff cp-reduce
Crew S10 S10 Kinjutsu: Eternal Iceberg

S10 Kinjutsu: Eternal Iceberg

CP 233 DMG 0 CD 15
Effect

(Genjutsu) Binds the target with unmelting ice. Reduces target's damage and agility by 70% for 3 turns.

debuff
Crew S11 S11 Kinjutsu: Thorns Disaster

S11 Kinjutsu: Thorns Disaster

CP 200 DMG 0 CD 13
Effect

(Genjutsu) Reduces all targets' HP and CP by 7% and stuns target for 2 turns.

stun debuff cp-reduce aoe
Crew S12 S12 Kinjutsu: Prison of Gaia

S12 Kinjutsu: Prison of Gaia

CP 400 DMG 0 CD 16
Effect

(Genjutsu) Inflicts 'Confinement' status to all targets for 3 turns. Target receives all damage it makes.

aoe
Crew S13 S13 Kinjutsu: Infernal Puncture

S13 Kinjutsu: Infernal Puncture

CP 10 DMG 0 CD 16
Effect

(Taijutsu) All targets will be restricted and 8% of HP will be reduced over the next 3 turns.

restriction aoe
Crew S14 S14 Kinjutsu: Arrow of Tide

S14 Kinjutsu: Arrow of Tide

CP 10 DMG 232 CD 14
Effect

(Taijutsu) Clears all target's positive status and decreases target's critical, dodge, combustion, purify, and reactive force rates by 30% for 4 turns.

crit-reduce dodge-reduce
Crew S15 S15 Kinjutsu: Frozen Lazer

S15 Kinjutsu: Frozen Lazer

CP 150 DMG 0 CD 15
Effect

(Genjutsu) Target gains 'Restriction' negative status for 4 turns.

restriction
Crew S16 S16 Kinjutsu: Umbra Fist

S16 Kinjutsu: Umbra Fist

CP 10 DMG 430 CD 10
Effect

(Genjutsu) Reduces target's attack damage by 80% over 4 turns.

debuff
Crew S17 S17 Kinjutsu: Sunrising

S17 Kinjutsu: Sunrising

CP 250 DMG 0 CD 0
Effect

(Genjutsu) Increases all damage done by 60% on next turn. Target inflicts 'Blind' status for 3 turns.

buff dmg-boost
Crew S18 S18 Kinjutsu: Devil's Grip

S18 Kinjutsu: Devil's Grip

CP 800 DMG 0 CD 16
Effect

(Genjutsu) Stun target for 4 turns.

stun
Crew S19 S19 Kinjutsu: Earth Barrier

S19 Kinjutsu: Earth Barrier

CP 200 DMG 0 CD 11
Effect

(Genjutsu) Reduces damage for whole team by 75% for 3 turns.

Crew S20 S20 Kinjutsu: Lightning Whip

S20 Kinjutsu: Lightning Whip

CP 350 DMG 0 CD 13
Effect

(Genjutsu) Inflicts 'Blind' status for 3 turns (extra 100% dodge rate during target's attack).

Crew S21 S21 Kinjutsu: True Dragon Befall

S21 Kinjutsu: True Dragon Befall

CP 10 DMG 0 CD 15
Effect

(Taijutsu) Reflects 50% of the damage taken to the attacker and increases 50% damage for 3 turns.

buff dmg-boost
Crew S22 S22 Kinjutsu: Lava Barrier

S22 Kinjutsu: Lava Barrier

CP 500 DMG 0 CD 18
Effect

(Genjutsu) Damage taken reduce 80% (3 turns). Burn enemy who attack user – Reduce 5% HP for 3 turns.

burn
Crew S23 S23 Kinjutsu: Desert Storm

S23 Kinjutsu: Desert Storm

CP 600 DMG 0 CD 20
Effect

(Genjutsu) Decrease all target's rate to critical, dodge, combustion, purify and reactive force by 50%. Reduces all target's agility by 50% for 4 turns.

disoriented debuff dodge-reduce
Crew S24 S24 Kinjutsu: Purple Thunder Shooting

S24 Kinjutsu: Purple Thunder Shooting

CP 1000 DMG 0 CD 17
Effect

(Genjutsu) (Kinjutsu) Target gains negative status 'Restriction' and 'Blind' status for 5 turns (extra 50% dodge rate during target's attack).

restriction dodge-boost
Crew S25 S25 Kinjutsu: Blue Flame Slash

S25 Kinjutsu: Blue Flame Slash

CP 440 DMG 200 CD 14
Effect

(Taijutsu) (Kinjutsu) Remove all positive status effect of target. Burns 12% of the target's HP for 2 turns.

disperse
Crew S26 S26 Kinjutsu: Slash Bullet

S26 Kinjutsu: Slash Bullet

CP 10 DMG 900 CD 20
Effect

(Taijutsu) (Kinjutsu) Inflicts target 'Internal Injury' for 6 turns and 'chaos' for 2 turns. (Disable healing effect)

chaos heal internal-injuries
Crew S27 S27 Kinjutsu: Bloodthirsty Bats

S27 Kinjutsu: Bloodthirsty Bats

CP 700 DMG 0 CD 20
Effect

(Genjutsu) Directly drain their current 15% HP and remove target's all positive status.

disperse
Crew S28 S28 Kinjutsu: Dragon's Arrow

S28 Kinjutsu: Dragon's Arrow

CP 500 DMG 685 CD 17
Effect

(Taijutsu) (Kinjutsu) Enemy's positive status will be removed when hit and stun for 2 turn.

stun
Crew S29 S29 Kinjutsu: Steel of Heart

S29 Kinjutsu: Steel of Heart

CP 100 DMG 0 CD 20
Effect

(Genjutsu) (Kinjutsu) Remove all negative effects. Ignore all damages. (3 turns)

debuff-clear
Crew S30 S30 Kinjutsu: Unholy Poison Gear Up

S30 Kinjutsu: Unholy Poison Gear Up

CP 10 DMG 0 CD 14
Effect

(Taijutsu) (Kinjutsu) Intake of potion forbidden by temples. Attach positive status Unholy Poison for 4 turns. Unholy Poison causes negative status Petrified and Poison (reduces HP with 6%) on Target for 1 turn.

stun debuff poison
Crew S31 S31 Kinjutsu: Tomb of Neon Swords

S31 Kinjutsu: Tomb of Neon Swords

CP 10 DMG 677 CD 18
Effect

(Taijutsu) Target's critical, dodge, combustion, purify rate and reactive force by 40% (4 turns). Target causes bleeding effect. (Bleeding +40% damage taken for 4 turns).

bleed
Crew S32 S32 Kinjutsu: Diamond Tensei

S32 Kinjutsu: Diamond Tensei

CP 10 DMG 650 CD 16
Effect

(Taijutsu) Target's CP and HP reduced by 1100. User becomes immune to bleeding status for 6 turns, and this status cannot be dispersed.

bleed
Crew S33 S33 Kinjutsu: Rondo Ignis

S33 Kinjutsu: Rondo Ignis

CP 1200 DMG 0 CD 18
Effect

(Genjutsu) Reduce all target's 4% HP and inflict negative effect 'Burning' on targets for 13 turns (Burning: reduce 2% HP each turn).

debuff burn
Crew S34 S34 Kinjutsu: Cage of Aqua

S34 Kinjutsu: Cage of Aqua

CP 300 DMG 500 CD 16
Effect

(Genjutsu) Restrict the targets with wild waters, gives stun effect on all target. Removes all targets' positive status

stun disperse restriction aoe
Crew S35 S35 Kinjutsu: Magnetic Cut Fulgur

S35 Kinjutsu: Magnetic Cut Fulgur

CP 450 DMG 480 CD 14
Effect

(Taijutsu) Attacks all enemies. Protects the user with ironsand, which reduces damage by 55%. Furthermore under the protection by ironsand, reduces attackers HP by 220 and inflicts "Bleeding" status to attackers for 3 turns. (Bleeding: 40%, 1 turn)

bleed aoe
Crew S36 S36 Kinjutsu: Roar Terra

S36 Kinjutsu: Roar Terra

CP 200 DMG 850 CD 12
Effect

(Genjutsu) Reduces target's hp by 800.

debuff
Crew S37 S37 Kinjutsu: Archery Game of Ventus

S37 Kinjutsu: Archery Game of Ventus

CP 200 DMG 950 CD 13
Effect

(Genjutsu) A playful game hitting the target with wind-arrow. Stuns your target for 3 turns.

stun
Crew S38 S38 Kinjutsu: Vile Bomb

S38 Kinjutsu: Vile Bomb

CP 900 DMG 700 CD 10
Effect

Lobs 3 vile bottles to the all enemy. Blinds target, reducing accuracy by 110% for 1 turns. Reduces 11% of target's max HP for 1 turns.

debuff
Crew S39 S39 Wanderer's Respite

S39 Wanderer's Respite

CP 600 DMG 0 CD 22
Effect

(Genjutsu) A brief relief from battle. Returns 58% of the damage taken to the attacker and recovers 8% of the users max HP for 3 turns.

heal
Crew S40 S40 Kinjutsu: Wild Hunt

S40 Kinjutsu: Wild Hunt

CP 300 DMG 850 CD 15
Effect

(Taijutsu) overwhelm your target with rampaging force! removes target positive status and reduces damage by 80% for 3 turns.

disperse
Crew S41 S41 Kinjutsu: Snake Swarm

S41 Kinjutsu: Snake Swarm

CP 200 DMG 808 CD 17
Effect

(Taijutsu) calls forth a swarm of deadly snakes to converge at the target. reduces target's critical, dodge, combustion, purify, and reactive force chance by 48% for 4 turns. target receives 48% more damage for 4 turns.

debuff crit-reduce dodge-reduce
Crew S42 S42 Kinjutsu: Shattered Fate

S42 Kinjutsu: Shattered Fate

CP 1000 DMG 1950 CD 0
Effect

A very powerful attack that destroys its target. Sacrifices 10% of the user's current HP to attack and reduce damage taken for 4 turns. The damage reduction varies each turn from 25%, up to 75%. ('Eight Extrimities' passive talent skill doesn't negate the HP cost and this skill doesn't reduce 'damage over time' effects like burn).

hp-reduce
Crew S43 S43 Kinjutsu: Impact Shot

S43 Kinjutsu: Impact Shot

CP 500 DMG 0 CD 20
Effect

(Genjutsu) Reduces target's HP and CP by 18% for 1 turn.

debuff cp-reduce
Crew S44 S44 Kinjutsu: Light Disintegration Array

S44 Kinjutsu: Light Disintegration Array

CP 700 DMG 800 CD 20
Effect

(Taijutsu) A very powerful energy attack that exposes the target's life force. Anyone who attacks the target will restore 70% of the damage dealt for 4 turns.

Crew S45 S45 Dark Lightning Strike

S45 Dark Lightning Strike

CP 300 DMG 1000 CD 18
Effect

(Taijutsu) Quickly strike your foes with dark energy. Removes all positive status effects on the target. Reduces target's dodge rate by 80% for 3 turns.

disperse debuff dodge-reduce
Crew S46 S46 Eagle Ace

S46 Eagle Ace

CP 600 DMG 1110 CD 16
Effect

(Taijutsu) Full assault of the legendary hero squad. 'Bleeding' effect (Bleeding: +80% damage taken for 6 turns) and 'Weaken' effect (Weaken: Reduce attack damage by 80% for 6 turns).

bleed debuff
Crew S47 S47 Sword of Hinokami

S47 Sword of Hinokami

CP 600 DMG 780 CD 18
Effect

(Taijutsu) Reduce target's 8% HP and inflict negative effect 'Burning' on target for 6 turns (Burning: reduce 4% HP each turn).

debuff burn
Crew S48 S48 Aether Blast

S48 Aether Blast

CP 800 DMG 850 CD 24
Effect

(Taijutsu) Removes all positive status of the targets. Reduces dodge rate of all targets by 35% for 4 turns.

disperse debuff dodge-reduce aoe
Crew S49 S49 Light and Darkness

S49 Light and Darkness

CP 800 DMG 100 CD 20
Effect

(Taijutsu) Powerful fusion of light and darkness that eradicates everything. Target 25% maximum HP as damage. Damage done not affected by any status; this Jutsu can be dodged. Increase 25% Damage for the next 5 turns.

buff dmg-boost
Crew S50 S50 Light Raid

S50 Light Raid

CP 800 DMG 1000 CD 20
Effect

Releases a barrage of light that pierces the target. Removes all positive status. Reduce dodge rate by 40% for 3 turns.

disperse dodge-reduce
Crew S51 S51 Jetstream Blast

S51 Jetstream Blast

CP 900 DMG 1000 CD 24
Effect

Condenses the power of a tsunami and releases it to your target in full burst. Removes target positive status and reduces damage by 90% for 4 turns.

disperse
Crew S52 S52 Neko Drop!

S52 Neko Drop!

CP 600 DMG 600 CD 16
Effect

Leaps to the target and strikes the ground with devastating force. Reduces target's damage by 100% and inflicts 'Internal Injury' for 2 turns.

debuff
Crew S53 S53 Wild Hunt

S53 Wild Hunt

CP 600 DMG 800 CD 16
Effect

Performs a quick two-pronged attack that steals 2 positive status to the target.

Crew S54 S54 Desert Casket

S54 Desert Casket

CP 800 DMG 1200 CD 22
Effect

The sand buries everything. Inflicts massive damage to the target and causes 'Internal Injury' and 'Bleeding' for 4 turns. (Bleeding: +40% extra damage)

bleed dmg-boost
Crew S55 S55 Skill (unknown)

S55 Skill

CP 0 DMG 0 CD 0
Effect

Data not published on source blog (spoiler placeholder).