Clan War Kinjutsus · 188
S1 Kinjutsu: Death Touch Palms
(Kinjutsu) A technique that attacks meridian to stop CP flow in body. Defender cannot use any jutsu and charge for 2 turns. (Using taijutsu reduce your HP by 5%)
S2 Kinjutsu: Profusion of Ghost
(Kinjutsu) Hallucinate the enemy and make them feel being bounded, by hundred ghosts. (Reduce CP by 55%, put target’s skill into cooldown for 2 turns)
S3 Kinjutsu: Ecstasy of Sound
(Kinjutsu) Hallucinate target with ecstatic sound to restrict target and reduce attack damage by 100% (2 turns).
S4 Kinjutsu: Sakura Ryu
(Kinjutsu) Hit target’s organs and disable him from healing himself for 6 turns. (Using taijutsu reduce your HP by 5%)
S5 Kinjutsu: Cube Illusion
(Kinjutsu) Form a kekkai around target. Target need to consume extra 40% CP, and reduce 2% HP and CP when attack with weapon. (4 turns)
S6 Kinjutsu: Pishamen Ryu
(Kinjutsu) After using this skill on a target, anyone who attack the same target within the coming 3 turns can recover HP. (Amount: 60% of damage made) (Using taijutsu reduce your HP by 5%)
S7 Kinjutsu: Silver Chain Bundle
(Kinjutsu) Lock target for 3 turns when HP is below 50%, reduce attack damage by 100% when target HP is 50% or above.
S8 Kinjutsu: Yatagarasu
(Kinjutsu) The first enemy who attack the user after the buff will receive a random status (stun, sleep, restriction, meridian seal) (4 turns)
S9 Kinjutsu: Fiery Night Phoenix
(Kinjutsu) Give a fiery punch to target and inflict burning. (Reduce HP by 3%) (4 turns)
S10 Kinjutsu: Dynamic Dragon Strike
(Kinjutsu) Create a dragon-shaped air pressure to crash target and reduce his attack damage by 98%. (4 turns) (Using taijutsu reduce your HP by 5%)
S11 Kinjutsu: Darkness Chain Seal
(Kinjutsu) Seal target’s power by the dark chains, reduce 130% target dodge rate; and extra 130% dodge rate during target’s attack. (2 turns)
S12 Kinjutsu: Kejsumaru
(Kinjutsu) Inflict bloodfeed — recover HP after attack. (Amount: 130% of the attack damage) (3 turns)
S13 Kinjutsu: Violent Quake Fist
(Kinjutsu) Focus attack your enemy’s heart and remove all positive status effect as well as reduce his dodge rate by 20%. (3 turns) (Using taijutsu reduce your HP by 5%)
S14 Kinjutsu: Meridian Breakthrough
(Kinjutsu) Create a chakra armor that bounces 90% damages back to enemy and recover 8% HP. (3 turns) (Using taijutsu reduce your HP by 5%)
S15 Kinjutsu: Great Ball of Devil World
(Kinjutsu) Release a dark kekkai to weaken enemies’ volition. Reduce 35% damage, dodge, and purify chance. (5 turns)
S16 Kinjutsu: Camouflage Make-Up
(Kinjutsu) Use camouflage to hide yourself. Remove all negative status for once; ignore all attack damages (3 turns).
S17 Kinjutsu: Meteor Blast
(Kinjutsu) Focus power on the legs, and use all the muscle power to perform a kick combo. Immediately reduce target CP by 75%; and reduce his attack damage by 50%. (3 turns) (Using taijutsu reduce your HP by 5%)
S18 Kinjutsu: Shadow of Nightmares
(Kinjutsu) Incept nightmares to target’s mind to drain 25% of target’s CP, and inflict chaos. (2 turns)
S19 Kinjutsu: Mask of Hell Gate
(Kinjutsu) Hallucinate target with ecstatic sound — decrease target’s rate to critical, dodge, combustion, purify and reactive force by 80% (4 turns).
S20 Kinjutsu: Air Pecker Palm
(Kinjutsu) Directly attack target’s weak point, target will receive extra 100% damage in next turn.
S21 Kinjutsu: Meridian Break Step
Focus in target’s meridian, and kick into pressure point rapidly which target fail to use jutsu and charge for 2 turns.
S22 Kinjutsu: Muscle Front Beheading
(Kinjutsu) Interrupt enemy’s nervous system which disallow any weapon attack. Also will use up 300% CP on any jutsu (3 turns). (Reduce 5% HP after used)
S23 Kinjutsu: Yato
(Kinjutsu) Use black feathers to create an illusion zone to give mental attack. This will remove all positive status effect as well as reduce his dodge by 60% (3 turns).
S24 Kinjutsu: Detach Of Soul
(Kinjutsu) Drain target’s spirit level, directly absorb their 20% HP & CP.
S25 Kinjutsu: Mushin Kiten Jutsu
(Kinjutsu) Erase enemy self conscious and militant. Enemy’s positive status will be removed; and stun (1 turn).
S26 Kinjutsu: Scissor
(Kinjutsu) Use chakra to change energy into physical body, target will receive extra 60% damage. (3 turns)
S27 Kinjutsu: Ame No Futodama
(Kinjutsu) Summon Ame No Futodama to absorb everything. All enemy’s CP reduce 75%.
S28 Kinjutsu: Paper
(Kinjutsu) Use chakra to change energy into physical body, reduce his attack damage by 98%. (4 turns)
S29 Kinjutsu: Shunsatsu
(Kinjutsu) Thousands hits in rapid succession, disable target from healing himself for 6 turns.
S30 Kinjutsu: Rock
(Kinjutsu) Use chakra to change energy into physical body, reduce 130% target’s dodge rate, and extra 130% dodge rate during target’s attack. (2 turns)
S31 Kinjutsu: Gara Jinrai
(Kinjutsu) Attack at speed so high that enemies cannot respond to it. This Taijutsu is extremely accurate and can be used frequently.
S32 Kinjutsu: Devil’s Seal
Use the power of the darkness to drain 33% of target’s CP, and inflict chaos. (2 turns)
S33 Kinjutsu: Raising Dragon Strike
Summon the sleeping dragon under the ground to attack enemy, reducing target’s attack damage by 50% and preventing him from healing himself.
S34 Kinjutsu: Blood Butterfly Curse
(Kinjutsu) Create bloody illusion to petrify target (4 turns). Petrified target cannot take any actions but will receive no damage, except damage over time.
S35 Kinjutsu: Shadow Assassin Fist
(Kinjutsu) Highest state of Kinjutsu. Attack and stun enemy with high speed. This taijutsu can be used frequently.
S36 Kinjutsu: Demon Raging Fist
(Kinjutsu) A high-damage Taijutsu which can 100% stun target for 1 turn.
S37 Kinjutsu: Drunken Boxing
(Kinjutsu) Increase all damage done by 50% on next turn. This kinjutsu can be used frequently.
S38 Kinjutsu: Yami Shokushu
(Kinjutsu) Using the power of chakra to create the Tentacles of Darkness, remove all positive status effects and reduce target’s dodge rate by 35%. (3 turns)
S39 Kinjutsu: Ice Hammer
(Kinjutsu) Create a delusion of crystal hammer to inflict frozen (stun target and reduce target damage taken by 80%). (4 turns)
S40 Kinjutsu: Hidden Shadow Great
(Kinjutsu) Strangle target with a snake illusion. Drain 25% of target’s CP and inflict chaos. (2 turns)
S41 Kinjutsu: Curse of Darkness
(Kinjutsu) Summons a scary zombies which weakens the opponent. Reduce his attack damage by 40%. (8 turns)
S42 Kinjutsu: Fire Giant Pit
(Kinjutsu) A fire explosion form the ground. Reduce target HP by 8% for 4 turns.
S43 Kinjutsu: Sparkling Lotus
Target receives an immediate effect for cancelling ALL positive status. Additional negative darkness status occurs in 3 turns. (Darkness: decrease 45% dodge rate) and treatment is NOT available.
S44 Kinjutsu: Seismic Force Release
(Kinjutsu) Harness earth’s power to defeat the opponent. Greatly cripples and disables the opponent, causing them to bleed (bleeding 100% 1 turn).
S45 Kinjutsu: Junkai Tsubame Gaeshi
(Kinjutsu) An ancient powerful technique that multilates the target rendering them completely enfeeble. Drains the target’s current CP by 50% and applies chaos status for 1 turn. (Using Taijutsu reduce your HP by 5%)
S46 Kinjutsu: Prism Refraction
(Kinjutsu) Attack through crystal refraction. Opponent team is inflicted negative effect ‘Blind’ for 3 turns (Blind: extra 50% dodge rate during opponent’s attack).
S47 Kinjutsu: Twilight Wood Binding
(Kinjutsu) Bind target with wood illusion to restrict target and reduce attack damage by 100% (2 turns).
S48 Kinjutsu: Life Immolation Onslaught
(Kinjutsu) Engulfs the body with hell guardian’s power by using own life force. Sacrifices 10% of the user’s current HP to attack and reduce damage taken for 3 turns. The damage reduce varies each turn from 25%, up to 75%. (‘Eight Extremities’ passive talent skill doesn’t negate the HP cost and this skill doesn’t reduce ‘damage over time’ effects like burn).
S49 Kinjutsu: Soul Resonation
(Kinjutsu) Channel your own power to one of your ally through spiritual link. Sacrifices 30% of the user’s current HP & MP to recover one teammate hp & mp. (maximum of recovery is 40% of the target’s max HP & CP) (The user cannot be healed by this skill.)
S51 Kinjutsu: Time Distortion
(Kinjutsu) Distorts time and space to form a barrier. Immediately remove all negative status and temporarily delays the damage taken (up to 50% of user’s max HP) and let user be immune to debuff status for 3 turns. User cannot heal or be healed after the skill expires for 2 turns. (This buff cannot be dispersed or purified).
S53 Taijutsu: Spirit Breaker
Conjures ancient guiding spirits from another realm to strengthen your attack and strike the opponents vital chakra points. Reduces target’s CP by 45% and causes all of target’s skills suffer an additional cooldown 2 turns. (Talent skills not included)
S54 Kinjutsu: Ice Tower
(Kinjutsu) Confines your target with black ice to restrict their movement. Inflicts ‘Frozen’ status for 5 turns. (Frozen targets takes 80% reduced damage)
S55 Kinjutsu: Demonic Seeds
(Kinjutsu) Summons demonic seeds that latches to the target and sprouts, limiting the victim’s battle potential. Reduces target’s critical, dodge, combustion, purify and reactive force chance by 70% for 5 turns.
S56 Kinjutsu: Advanced Hurricane Assault
(Kinjutsu) By achieving the pinnacle state of mind, the user enters a ‘Trance-like’ state and assaults the target with intense power. Reduces target’s dodge rate by 90% and increases the user’s dodge rate during target’s attack by 90% for 3 turns.
S57 Kinjutsu: Advanced Dragon’s Shock
(Kinjutsu) Focuses intense energy to the lower body forming up a dragonlike silhouette while traversing a destruction path of the kick. Inflicts ‘Internal Injury’ and reduces target’s attack damage by 80% for 4 turns. (Using Taijutsu reduce your HP by 5%)
S57 Kinjutsu: Dragon’s Shock
(Kinjutsu) Concentrates energy to the lower body to perform a devastating kick. Inflicts ‘Internal Injury’ and reduces target’s attack damage by 50% for 4 turns. (Using Taijutsu reduce your HP by 5%)
S59 Kinjutsu: Advanced Violent Lightning Strike
(Kinjutsu) Channels massive energy to achieve lightning soul resonance and deliver a devastating attack. Removes all target’s positive status. Inflicts ‘Internal Injury’ and ‘Darkness’ for 7 turns. (2% dodge reduction)
S59 Kinjutsu: Violent Lightning Strike
(Kinjutsu) Channels spiritual energy to call forth lightning charges to strike the enemy. Removes all target’s positive status. Inflicts ‘Internal Injury’ and ‘Darkness’ for 6 turns. (1% dodge reduction)
S60 Kinjutsu: Advanced Spirit Fusion
(Kinjutsu) Blends own chakra with refined natural energy to bring forth a chakra barrier. Reflects 80% of the damage taken to the attacker and recovers 8% of user’s max HP after taking damage for 4 turns.
S60 Kinjutsu: Spirit Fusion
(Kinjutsu) Infuses own chakra with raw natural energy to temporarily gain a chakra cloak. Reflects 60% of the damage taken to the attacker and recovers 8% of user’s max HP after taking damage for 3 turns.
S61 Kinjutsu: Advanced Omni Shuriken Explosion
(Kinjutsu) Hurls a mighty shuriken that explodes midair, releasing smaller versions of itself from all directions. All enemy's CP reduce 80%.
S61 Kinjutsu: Omni Shuriken Explosion
(Kinjutsu) Throws a shuriken that explodes midair and scatters smaller versions of itself. All enemy's CP reduce 65%.
S62 Kinjutsu: Advanced Arching Wildfire
(Kinjutsu) Ignites a massive arching flame that incinerates everything, disintegrating all matters caught up on its path and turning it into energy. Increases attack damage by 70% for 2 turns.
S62 Kinjutsu: Arching Wildfire
(Kinjutsu) Ignites an arching fire that reduces anything to ashes, turning all burned matters into energy. Increases attack damage by 50% for 2 turns.
S63 Kinjutsu: Advanced Torrent Shockwave
(Kinjutsu) Condenses chakra to create an electricity infused water blast that reduces enemies damage, dodge and purify chance by 55% for 4 turns.
S63 Kinjutsu: Torrent Shockwave
(Kinjutsu) Condenses chakra to create an electricity infused water blast that reduces enemies damage, dodge and purify chance by 45% for 3 turns.
S64 Kinjutsu: Advanced Yin and Yang Burst
(Kinjutsu) Disrupts targets nervous system to disallow any weapon attacks. Any Jutsu used during the duration will consume 400% of the Jutsu CP cost. (4 turns)
S64 Kinjutsu: Yin and Yang Burst
(Kinjutsu) Disrupts targets nervous system to disallow any weapon attacks. Any Jutsu used during the duration will consume 250% of the Jutsu CP cost. (4 turns)
S65 Kinjutsu: Advanced Ultimate Cyclone
(Kinjutsu) Transforms into a powerful wind force with great destructive power, disable all target from using any jutsu and charge (5 turns)
S65 Kinjutsu: Ultimate Cyclone
(Kinjutsu) Transforms into a powerful wind force with great destructive power, disable all target from using any jutsu and charge (2 turns)
S66 Kinjutsu: Advanced Star Fire Break
(Kinjutsu) Inflicts Internal Injury and Bleeding status for 4 turns. (Disables healing and Increases damage taken by 45%)
S67 Kinjutsu: Advanced Thousand Kick Execution
(Kinjutsu) Shower down your target with super-fast and powerful kick barrage. Increase all damage done by 75% on 2 turns. This Kinjutsu can be used very frequently.
S67 Kinjutsu: Thousand Kick Execution
(Kinjutsu) Shower down your target with super-fast and powerful kick barrage. Increase all damage done by 60% to all attacks next turn. This Kinjutsu can be used very frequently.
S68 Kinjutsu: Advanced Cruel Angel
(Kinjutsu)Drains the targets current CP by 35% and applies chaos status for 2 turns. (Using Taijutsu reduce your HP by 5%)
S68 Kinjutsu: Cruel Angel
(Kinjutsu)Drains the targets current CP by 35% and applies chaos status for 1 turn. (Using Taijutsu reduce your HP by 5%)
S69 Kinjutsu:Advanced Black Dragon Blaster Fist
(Kinjutsu) Inflicts all target Internal Injury for 5 turns and chaos for 2 turns. (Disable healing effect)
S69 Kinjutsu: Black Dragon Blaster Fist
(Kinjutsu) Inflicts target Internal Injury for 4 turns and chaos for 2 turns. (Disable healing effect)
S70 Kinjutsu: Advanced Black Feather Puncture
(Kinjutsu) Decrease the target's Max. CP by 40% and inflicts bleeding status (60% bleeding) for 3 turns.
S70 Kinjutsu: Black Feather Puncture
(Kinjutsu) Decrease the target's Max. CP by 25% and inflicts bleeding status (45% bleeding) for 2 turns.
S71 Kinjutsu: Advanced Paranormal Shield
(Kinjutsu) Recover all CP. Reducing damage by 25%. Take damage by CP instead of HP (Ratio: 1CP = 2HP) (4 turns). (HP will be reduced when there is not enough CP left)
S71 Kinjutsu: Paranormal Shield
(Kinjutsu) Recover all CP. Reducing damage by 15%. Take damage by CP instead of HP (Ratio: 1CP = 2HP) (2 turns). (HP will be reduced when there is not enough CP left)
S72 Kinjutsu: Advanced Struggle Axe
(Kinjutsu) Reduce 80% damage, dodge and purify chance. (2 turns)
S72 Kinjutsu: Struggle Axe
(Kinjutsu) Reduce 55% damage, dodge and purify chance. (2 turns)
S73 Kinjutsu: Advanced Lofty Lance
(Kinjutsu) Reduces targets critical, dodge, combustion, purify and reactive force chance by 80% for 4 turns.
S73 Kinjutsu: Lofty Lance
(Kinjutsu) Reduces targets critical, dodge, combustion, purify and reactive force chance by 60% for 3 turns.
S74 Kinjutsu: Advanced Magatama Crash
(Kinjutsu) Removes targets all positive status. Inflicts Internal Injury and Darkness for 4 turns. (35% dodge reduction)
S74 Kinjutsu: Magatama Crash
Kinjutsu) Removes targets all positive status. Inflicts Internal Injury and Darkness for 4 turns. (10% dodge reduction)
S75 Kinjutsu: Advanced Swallow Cut
(Kinjutsu) Causes all targets 60% Bleeding status for 2 turns. And self all the attack increased by 60% (2 turns)
S75 Kinjutsu: Swallow Cut
(Kinjutsu) Causes 40% Bleeding status for 2 turns. And self all the attack increased by 40% (2 turns)
S76 Kinjutsu: Advanced Pressure Shock Wave
(Kinjutsu) Inflicts bleeding status and gives stun effect on all targets.(2 turns) (45% bleeding)
S76 Kinjutsu: Pressure Shock Wave
(Kinjutsu) Inflicts bleeding status and gives stun effect on a target.(2 turns) (35% bleeding)
S77 Kinjutsu: Advanced Kotodama Magatama
(Kinjutsu) Inflicts negative status Buff Negate to target for 3 turns. Target cannot gain positive status.
S77 Kinjutsu: Kotodama Magatama
(Kinjutsu) Inflicts negative status Buff Negate to target for 2 turns. Target cannot gain positive status.
S78 Kinjutsu: Advanced Sky Torii
(Kinjutsu) Inflicts Burn status and Chaos to all targets for 2 turns. (Burning: 8%, 2 turns)
S78 Kinjutsu: Sky Torii
(Kinjutsu) Inflicts Burn status and Chaos to all targets for 2 turns. (Burning: 8%, 2 turns)
S79 Kinjutsu: Advanced Devils Blood
(Kinjutsu) Instant restore HP by 1450. Anyone who attacks the same target within the coming 3 turns can recover HP. (Amount: 50% of damage made)
S79 Kinjutsu: Devils Blood
(Kinjutsu) Instant restore HP by 1015. Anyone who attacks the same target within the coming 2 turns can recover HP. (Amount: 35% of damage made)
S80 Kinjutsu: Advanced Almighty Shield
User consumes all CP and gains the 'Debuff Resist' and 'Guard' statuses (3 turns)
S80 Kinjutsu: Almighty Shield
(Kinjuts User consumes all CP and gains the Debuff Resist and Guard statuses (2 turns)
S81 Kinjutsu: Advanced Crimson Rising Dragon
Target's CP reduced by 2500
S81 Kinjutsu: Crimson Rising Dragon
Target's CP reduced by 1500
S82 Kinjutsu: Advanced Poison Invasion
(Kinjutsu) Opponent team is inflicted negative effect Poison for 3 turns (Poison: reduce 8% HP each turn).
S82 Kinjutsu: Poison Invasion
(Kinjutsu) Opponent is inflicted negative effect Poison for 3 turns (Poison: reduce 8% HP each turn).
S83 Kinjutsu: Advanced Underworld Fire Bomb
Target is inflicted negative effect ‘Burning’ for 3 turns (Burning: reduce 8% HP each turn) and decrease target’s rate to purify by 50% (3 turns).
S83 Kinjutsu: Underworld Fire Bomb
Target is inflicted negative effect ‘Burning’ for 2 turns (Burning: reduce 6% HP each turn) and decrease target’s rate to purify by 50% (2 turns).
S84 Kinjutsu: Advanced Hyper Slash
Type: Taijutsu. (Kinjutsu)Target inflicts ‘Internal Injury’ and ‘bleeding’ for 3 turns. (Disable healing effect and 80% bleeding).
S84 Kinjutsu: Hyper Slash
Type: Taijutsu. (Kinjutsu)Target inflicts ‘Internal Injury’ and ‘bleeding’ for 2 turns. (Disable healing effect and 60% bleeding)
S84 Kinjutsu: Advanced Force of Oni
Type: Genjutsu. (Kinjutsu) Reflect 95% of the damage taken to the attacker and recovers 8% of user’s max HP after taking damage for 3 turns.
S84 Kinjutsu: Force of Oni
Type: Genjutsu. (Kinjutsu) Reflect 70% of the damage taken to the attacker and recovers 8% of user’s max HP after taking damage for 2 turns.
S86 Kinjutsu: Advanced Sound Burst Combo
Type: Genjutsu. (Kinjutsu) Decrease target’s rate to critical, dodge, combustion, purify and reactive force by 60% (4 turns). Reduces target’s agility by 60% for 4 turns.
S86 Kinjutsu: Sound Burst Combo
Type: Genjutsu. (Kinjutsu) Decrease target’s rate to critical, dodge, combustion, purify and reactive force by 45% (3 turns). Reduces target’s agility by 45% for 3 turns.
S87 Kinjutsu: Advanced Cursed Stonehenge
Type: Genjutsu. (Kinjutsu) Disable all targets from using charge and reduce target’s CP by 20% for 4 turns. (Base on Maximum CP)
S87 Kinjutsu: Cursed Stonehenge
Type: Genjutsu. (Kinjutsu) Disable target from using charge and reduce target’s CP by 15% for 3 turns. (Base on Maximum CP)
S88 Kinjutsu: Advanced Venom Evil Dragon
(Genjutsu) (Kinjutsu) Target inflicts the ‘Blind’ and ‘Poison’ status (3 turns) (extra 80% dodge rate during target’s attack) (Reduce 8% HP)
S88 Kinjutsu: Venom Evil Dragon
(Genjutsu) (Kinjutsu) Target inflicts the ‘Blind’ and ‘Poison’ status (2 turns) (extra 70% dodge rate during target’s attack) (Reduce 7% HP)
S89 Kinjutsu: Advanced Sword of Shadow
(Genjutsu) (Kinjutsu) Remove all positive status effect of all targets. Reduce all targets’ CP by 30% for 3 turns. (Based on maximum CP).
S89 Kinjutsu: Sword of Shadow
(Genjutsu) (Kinjutsu) Remove all positive status effect of target. Reduce target CP by 25% for 3 turns. (Based on maximum CP).
S90 Kinjutsu: Advanced Sword of Shadow
(Genjutsu) (Kinjutsu) Reflects 100% of the damage taken to the attacker and increases 100% damage for 2 turns.
S90 Kinjutsu: Sword of Shadow
(Genjutsu) (Kinjutsu) Reflects 60% of the damage taken to the attacker and increases 60% damage for 2 turns.”
S90 Kinjutsu: Advanced Fire Dragon Bomb
(Taijutsu) Target is inflicted negative effect ‘Burning’ for 2 turns (Burning: reduce 11% HP each turn) and decrease target’s rate to purify by 50% (2 turns).
S90 Kinjutsu: Fire Dragon Bomb
(Taijutsu) Target is inflicted negative effect ‘Burning’ for 3 turns (Burning: reduce 5% HP each turn) and decrease target’s rate to purify by 20% (3 turns).
S92 Advanced Song of Venom
(Genjutsu) (Kinjutsu) Absorbs HP damage and converts it to CP damage. Raises “Purify” chance to 100% if user’s CP is below 80% for 4 turns. (Ratio: 1CP = 2HP)
S92 Song of Venom
(Genjutsu) (Kinjutsu) Absorbs HP damage and converts it to CP damage. Raises “Purify” chance to 100% if user’s CP is below 60% for 3 turns. (Ratio: 1CP = 2HP)
S93 Kinjutsu: God of Casting
(Taijutsu) (Kinjutsu) Increases 140% damage for 1 turns.
S93 Kinjutsu: Advanced God of Casting
Taijutsu) (Kinjutsu) Increases 200% damage for 1 turns.
S94 Kinjutsu: Advanced Bite of Raging Dragon
(Taijutsu) Target is inflicted by negative effect ‘Chaos’ for 2 turns and inflicts bleeding status (45% bleeding) for 4 turns. (Using Taijutsu reduce your HP by 5%)
S94 Kinjutsu: Bite of Raging Dragon
(Taijutsu) Target is inflicted by negative effect ‘Chaos’ for 1 turn and inflicts bleeding status (25% bleeding) for 3 turns. (Using Taijutsu reduce your HP by 5%)
S95 Kinjutsu: Advanced Pocket Milky Way
(Genjutsu) (Kinjutsu) Target have 100% chance of Inflicts ‘Frozen’ status for 3 turns. (Frozen targets takes 80% reduced damage), Target inflicts ‘Internal Injury’ for turns (Disable healing effect)
S95 Kinjutsu: Pocket Milky Way
(Genjutsu) (Kinjutsu) Target have 85% chance of Inflicts ‘Frozen’ status for 2 turns. (Frozen targets takes 80% reduced damage), Target inflicts ‘Internal Injury’ for 2 turns (Disable healing effect)
S96 Kinjutsu: Advanced Evil Extermination Spell
(Taijutsu) (Kinjutsu) Inflicts “Flaming” for 2 turns. “Flaming” – reducing target hp and cp 10% each turn, and Inflicts negative status ‘Buff Negate’ to target for 2 turns. Targer cannot gain positive status.
S96 Kinjutsu: Evil Extermination Spell
(Taijutsu) (Kinjutsu) Inflicts “Flaming” for 2 turns. “Flaming” – reducing target hp and cp 6% each turn, and Inflicts negative status ‘Buff Negate’ to target for 2 turns. Targer cannot gain positive status.
S95 Kinjutsu: Advanced Illusional Thrust
(Taijutsu) Reduce all enemies CP by 14% for 4 turns. (Based on maximum CP). Reduce target’s dodge rate by 70%; and extra 70% dodge rate during target’s attack. (4 turns)
S95 Kinjutsu: Illusional Thrust
(Taijutsu) Reduce all enemies CP by 10% for 4 turns. (Based on maximum CP). Reduce target’s dodge rate by 50%; and extra 50% dodge rate during target’s attack. (4 turns)
S98 Kinjutsu: Advanced Furious Lion Blast
(Genjutsu) Summon Lion King Spirits to destroy everything around the enemy. All targets will be restricted and 8 % of his or her HP will also be reduced in next 3 turns.
S98 Kinjutsu: Furious Lion Blast
(Genjutsu) Summon Lion King Spirits to destroy everything around the enemy. The target will be restricted and 5 % of his or her HP will also be reduced in next 3 turns.
S99 Kinjutsu: Advanced Tiger’s Power Boost
(Genjutsu) Increase damage of oneself by 3% for each positive effects the team has for 7 turns. (This effect cannot be dispersed)
S99 Kinjutsu: Tiger’s Power Boost
(Genjutsu) Increase damage of oneself by 2% for each positive effects the team has for 6 turns. (This effect cannot be dispersed)
S100 Kinjutsu: Advanced Missile Shark
(Taijutsu) (Kinjutsu) Inflict negative effect ‘Tearing’ on the target for 3 turns (Tearing: reduces HP of the target by 7% for each turn and inflicts 35% extra damage). If the target got a negative effect “Bleeding”, instant restoration of HP by 350.
S100 Kinjutsu: Missile Shark
(Taijutsu) (Kinjutsu) Inflict negative effect ‘Tearing’ on the target for 3 turns (Tearing: reduces HP of the target by 5% for each turn and inflicts 25% extra damage). If the target got a negative effect “Bleeding”, instant restoration of HP by 250.
S101 Kinjutsu: Advanced Rage of Giant Octopus
(Taijutsu) Enemy team has 65% chance of agility reduction by 30% and stun for 3 turns.
S101 Kinjutsu: Rage of Giant Octopus
(Taijutsu) Target has 50% chance of agility reduction by 25% and stun for 2 turns.
S102 Kinjutsu: Advance Midnight Massacre
(Genjutsu) Throws an extremely lethal dagger to the target that conjures more daggers when it hits the target. Clears all positive status of the targets. Reduces target’s critical rate, dodge, combustion, purify, and reactive force chance by 35% for 4 turns
S102 Kinjutsu: Midnight Silence
(Genjutsu) Throws an extremely lethal dagger to the target with deadly precision. Clears target’s all positive status. Reduces target’s critical rate, dodge, combustion, purify, and reactive force chance by 25% for 3 turns
S103 Kinjutsu: Advance Death Moon Carnage
(Taijutsu) Focuses dark energy to slice your target. Instant restore HP by 1740. Recovers 60% of the damage made to the target hit by this skill for 3 turns
S103 Kinjutsu: Death Moon Slash
(Taijutsu) Description: Focuses dark energy to slice your target. Instant restore HP by 1160. Recovers 40% of the damage made to the target hit by this skill for 2 turns
S104 Kinjutsu: Advance Dark Nebula
(Genjutsu) Fires a concentrated with dark energy to your target. Deals damage equal to 38% of the target’s current HP
S104 Kinjutsu: Dark Nebula
(Genjutsu) Blasts your target with dark energy. Deals damage equal to 28% of the target’s current HP
S105 Kinjutsu: Creeper Infestation
Constraints all your targets with thick vines. Reduces all targets’ HP by 7% for 5 turns.
S105 Kinjutsu: Infestation
Binds your target with thick vines. Reduces target’s HP by 5% for 4 turns.
S106 Kinjutsu: advanced Shadow Frenzy
Summon a shadow clone to perform a powerful combination attack. Reduces target’s purify chance, damage, and dodge reduction by 55% for 6 turns.
S106 Kinjutsu: Shadow Combo
Summon a shadow clone to perform a combination attack. Reduces target’s purify chance, damage, and dodge reduction by 40% for 5 turns.
S107 Kinjutsu: Absolute Purge
Bombards all your targets with powerful magic. Reduces target’s purify chance by 50% for 4 turns.
S107 Kinjutsu: Purge
Bombards your target with powerful magic. Reduces target’s purify chance by 70% for 3 turns.
S108 Kinjutsu: Void Abyss
Drags your targets into the abyss. Reduces 60% of all your target’s max CP and increases its skill cooldown by 1 turns.
S108 Kinjutsu:
Pulls your target into the abyss. Reduces 50% of your target’s max CP and increases its skill cooldown by 1 turns.
S109 Kinjutsu: Final Lotus
Strike your target’s vital parts in succession and ends the combo with chakra burst. Inflicts bleeding status and stun target for 3 turns. (55% bleeding)
S109 Kinjutsu: Unleashed Lotus
Strike your target’s vital parts in succession. Inflicts bleeding status and stun target for 2 turns. (30% bleeding)
S110 Kinjutsu: Advanced Valkyrie’s Blessing
A shower of blessing for the Valkyrie’s favored. Increases damage by 10% for each active positive buff on the user for 6 turns.
S110 Kinjutsu: Valkyrie’s Blessing
A shower of blessing for the Valkyrie’s favored. Increases damage by 8% for each active positive buff on the user for 5 turns.
S111 Kinjutsu: Ether Lance Strike
A very powerful attack that obliterates everything. Increases target’s damage taken by 70% and reduces target’s attack damage by 70% for 4 turns.
S111 Kinjutsu: Ether Lance
A powerful attack that can obliterate any targets. Increases target’s damage taken by 50% and reduces target’s attack damage by 50% for 3 turns.
S112 Kinjutsu: Noxious Fire
Spews high intensity fire that burns and poisons at the same time. Burns 7% of the target’s max HP. Poisons target’s max HP by 7% for 3 turns. (AOE)
S112 Kinjutsu: Poison Fire
Spews fire that burns and poisons at the same time. Burns 7% of the target max HP. Poisons target’s max HP by 7% for 3 turns.
S113 Sunlight Overdrive
Channels the power of the sun to your body. Creates 3 ‘Sunlight Rays’ that has an 20% chance to negate all damage taken for 4 turns. 100% immune to Burn effect for 4turn.
S113 Sunlight Guise
Channels the power of the sun to your body. Creates 2 ‘Sunlight Rays’ that has an 15% chance to negate all damage taken for 3 turns. 100% immune to Burn effect for 3turn.
S114 Maximum Web Barrage
Shoots a web blast that immobilizes the target and quickly followed by 5 deadly strikes. Puts 1 random skill into cooldown for 10-20 turns on hit. This skill has the same cooldown as the target skill if it hits, and has a chance to be reduced by 0-1 turns. Target inflicts the ’Blind’ status (4 turns) (extra 50% dodge rate during target’s attack)
S114 Hyper Web Combo
Shoots a web blast that immobilizes the target and quickly followed by 3 strikes. Puts 1 random skill into cooldown for 10-20 turns on hit. This skill has the same cooldown as the target skill if it hits, and has a chance to be reduced by 0-1 turns. Target inflicts the ’Blind’ status (4 turns) (extra 50% dodge rate during target’s attack).
S115 Missile Barrage
Strikes your target with a barrage of exploding missiles using a mechanical cannon. Increases damage dealt by 350 after using this skill and Increase critical strike chance by 10%. This buff lasts the whole battle.
S115 Missile Strike
Strikes your target with exploding missile using a mechanical cannon. Increases damage dealt by 200 after using this skill. This buff lasts the whole battle.
S116 Aoi Homura
Envelops the body with ogre fire delaying damage received based on 60% of the user’s max HP and grants status immunity for 4 turns. User can’t heal or be healed after the effect for 2 turns. (Effect can’t be dispersed)
S116 Aoi Hi
Envelops the body with ogre fire delaying damage received based on 30% of the user’s max HP and grants status immunity for 2 turns. User can’t heal or be healed after the effect for 2 turns. (Effect can’t be dispersed)
S117 Bijuu Destruction
(Kinjutsu) Reduce targets attack damage by 90% in 5 turns.
S117 Bijuu Blaster
(Kinjutsu) Reduce target attack damage by 70% in 4 turns.
S118 Glacial Breach
A powerful finishing move passed down to Ainu warrior leaders. Freezes all targets for 4 turns.
S118 Glacial Spikes
A finishing move used by Ainu warriors. Freezes target for 4 turns.
S119 Flaming World
Unleashes flame power with full intensity. Burns all targets max HP by 5% for 5 turns. (Burn effect can’t be purified.)
S119 Flame Surge
Incinerates your target with intense fire. Burns target’s max HP by 6% for 3 turns. (Burn effect can’t be purified.)
S120 Foxfire Hunt
Summons 3 Foxfire to attack the target. Reduces 8% of the target’s max HP and recover it to the user on every successful weapon attack for 5 turns.
S120 Foxfire
Summons a Foxfire to attack the target. Reduces 5% of the target’s max HP and recover it to the user on every successful weapon attack for 4 turns.
S121 Eat This!!!
Don’t try this at home. Removes target’s all positive status. Enemy team has 70% chance of agility reduction by 35%.
S122 Ogre Flames
Channels the power of the Ogre God to summon Ogre Flames and unleash it to your enemy. Restores 1305 HP. Converts 45% of your damage dealt to HP after attacking the same target for 3 turns. And target gains negative status ’Restriction’ 3 turns.
S122 Ogre Fire
Channels the power of the Ogre God to summon Ogre Fire and unleash it to your enemy. Restores 870 HP. Converts 30% of your damage dealt to HP after attacking the same target for 3 turns. And target gains negative status ’Restriction’ 2 turns
S123 Dai Jibaku Tensei
Purges your target with intense flames. Reduces 12% of the target’s max HP on-hit and applies ‘Debilitate’ debuff. (Reduces ‘Purify’ chance by 24% until the battle ends. Can’t be dispersed but can be dodged).
S123 Jibaku Tensei
Purifies your target with intense heat. Reduces 8% of the target’s max HP on-hit and applies ‘Debilitate’ debuff. (Reduces ‘Purify’ chance by 16% until the battle ends. Can’t be dispersed but can be dodged).
S124 Decontaminate
Fires a pressurized liquid disinfectant to the target. Removes all positive status to the target. Applies ‘Negate’ debuff. Target won’t be able to gain positive buffs for 3 turns.
S124 Sanitize
Fires a pressurized liquid disinfectant to the target. Removes all positive status to the target. Applies ‘Negate’ debuff. Target won’t be able to gain positive buffs for 2 turns.
S125 Big Kahuna
Let the waves carry your foes where the light can not. Removes target’s all positive status and decreases target’s criticall, dodge, combustion, purify and reactive force chance by 35% (5 turns).
S125 Kahuna
A crashing wave. Removes target’s all positive status and decreases target’s criticall, dodge, combustion, purify and reactive force chance by 25% (4 turns).