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Dragon Sublimination icon
Senjutsu

Snake Sage Mode Senjutsu

COST 2,000,000 Gold SKILLS 10 ACTIVE 8 PASSIVE 2

A snake-style Sage Mode tree focused on control, poison, CP pressure and high-cost disruption.

Sage Tree Manual map · click any node for static, animation and effects
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Skill Details 10 abilities
Earth Flavor icon

Senjutsu: Earth Flavor

Passive · Buff

All skills use 24% less CP. Cooldown of skills decrease by 2 when the skill is first used.

Toxic Fangs icon GIF

Senjutsu: Toxic Fangs

Active · Debuff
DMG 0 SP 380 CD 17

Petrify and poison target, then reduce 7% HP for 2 turns. Petrified target cannot take actions but receives no damage except damage over time.

Snake Swallow icon GIF

Senjutsu: Snake Swallow

Active · Attack
DMG 490 SP 530 CD 15

Decrease the target's CP limit by 65% for 3 turns; if target has Toxic Tooth debuff, the amount changes to 80%.

Seven Snake Attack icon GIF

Senjutsu: Seven Snake Attack

Active · Attack
DMG 749 SP 680 CD 13

This Senjutsu ignores target's 100% dodge rate.

Snake Mark icon GIF

Senjutsu: Snake Mark

Active · Attack
DMG 530 SP 670 CD 18

Target cannot use Talent and Senjutsu for 4 turns.

Special Snake Scales icon GIF

Senjutsu: Special Snake Scales

Active · Buff
DMG 0 SP 635 CD 15

Inflict Venom Spread on user for 3 turns. Reduce target's 10% HP, CP and SP during target attack.

Psychedelic Sound icon GIF

Senjutsu: Psychedelic Sound

Active · Attack
DMG 825 SP 420 CD 20

Player teases target for 2 turns; while teased, target is forced to use weapon attack only.

Shedding icon

Senjutsu: Shedding

Passive

When current SP reaches 90% or above, player has 18% chance to ignore all damage and negative status. Sage Mode counts as full SP.

Snake's Shadow icon GIF

Senjutsu: Snake's Shadow

Active · Attack
DMG 670 SP 1160 CD 21

Target will go into chaos for 3 times in first, third and fifth turn. If target removes the debuff, only the first turn is removed.

Dragon Sublimination icon GIF

Senjutsu: Dragon Sublimination

Active · Attack
DMG 1080 SP 875 CD 20

Absorb target 15% HP and convert to SP. Target's HP : Player's SP = 2:1.