
The sand buries everything. Inflicts massive damage to the target and causes 'Internal Injury' and 'Bleeding' for 4 turns. (Bleeding: +40% extra damage)


Magical sand that was once part of a tailed beast. Has a 20% chance to increase attack damage by 100% and critical chance by 15% (Side effect: take extra damage by 15%) (2 turns)
Castle ⇄ reward pairing unconfirmed — I couldn't find the source data.

The sand buries everything. Inflicts massive damage to the target and causes 'Internal Injury' and 'Bleeding' for 4 turns. (Bleeding: +40% extra damage)


Whip made from the bones of an ancient desert predator. Increases accuracy by 57%. Has a 30% chance to reduce 10% of the target's max HP. Reduces target's 'Purify' chance by 15% for 2 turns.

Weapon used by Sand Ninjas elite squad. Increases accuracy by 65%. Poisons 8% of the target's max HP and adds 350 extra HP damage on hit for 2 turns.

Legendary shovel used to clear out unending magical sands. Increases accuracy 60%. Recovers 8% of the user's max HP every turn. Has a 30% chance to 'Parry' attacks.

Assasination weapon mostly used by Desert Assassins. Increases accuracy by 57%. Dismantles and reduces attack damage of target by 40% for 2 turns.

Rare flora that grows only in the desert. Has a 8% chance to absorb 10% of the attackers' max HP. Poisons 3% of the attacker's max HP for 3 turns.

An hourglass with magical sand. Has a 12% chance to 'Rewind' skills cd by 1 turn. Increases agility by 2 points.