
A bat familiar. Increases damage by 180. Has 50% chance to reduce attacker's HP by 3%.

The favored cane of a once prestige noble house. Increases accuracy by 50%. Reduces CP cost by 70% on every successful weapon attack. Converts 35% HP damage into CP damage. (Ratio: 1CP = 2HP).
Not yet played on Ninja Saga CC — rewards mirror the original NS event.

A bat familiar. Increases damage by 180. Has 50% chance to reduce attacker's HP by 3%.

A guardian owl. Reduces damage taken by 200. Recovers 250 HP every turn.

The ring of the "Cursed One". Has 10% chance to absorb 7% of the attacker's HP.

An indestructible stake used to slay other worldly creatures. Increases accuracy by 45%. Increases accuracy by 40%. Each weapon attack will have 60% chance to add "Transform" on enemy 2 turns. "Transform" - Deduct cp when receive damage, amount is 15% of damage. Besides, CP consume up to 300% and reduces target's hp by 5% on every successful weapon attack.

A very powerful attack that destroys its target. Sacrifices 10% of the user's current HP to attack and reduce damage taken for 4 turns. The damage reduction varies each turn from 25%, up to 75%. ('Eight Extrimities' passive talent skill doesn't negate the HP cost and this skill doesn't reduce 'damage over time' effects like burn).


A magical wooden hammer that's stronger than steel. Increases accuracy by 35%. Has 30% chance to 'Parry' damage. Reduces target's attack by 350 and increases own attack by 350 for 1 turn on every successful weapon attack.

An ancient dagger found inside a vampire corpse. Increases accuracy by 50%. Has 30% chance to gain 35% accuracy for that turn. Reduces target's CP by 40% after each successful weapon attack.