A mighty shield that has the powers of water. Restores 250 HP every turn. Has a 20% chance to "Restrict" attackers for 2 turns
A magical boxing glove that protects the owner. Increases accuracy by 30%. Recovers 20% of the user's max CP and 6% of the user's max HP every turn
Not yet played on Ninja Saga CC — rewards mirror the original NS event.
A mighty shield that has the powers of water. Restores 250 HP every turn. Has a 20% chance to "Restrict" attackers for 2 turns
A handy shuriken often used by ninjas near water areas. Increases accuracy by 50% and critical rate by 15%. Reduces CP consumption by 30%
(Genjutsu) Restrict the targets with wild waters, gives stun effect on all target. Removes all targets' positive status
A magical trident that has the power of water. Increases accuracy by 40% and dodge rate by 15%. Increases damage by 20% after dodging an attack
A sword made from divine water. Increases accuracy by 45%. Increases user's "Purify" chance by 12%. 35% of damage received will be transferred from HP to CP (Ratio: 1CP = 2HP)
The insignia of "Aqua". Has a 7% chance to absorb 8% HP of attackers
A cute little owl. Has 20% to inflict "Frozen" status to the user's attackers. ('Frozen' units cannot move but damage taken is reduced by 80%.)