(Taijutsu) Target's critical, dodge, combustion, purify rate and reactive force by 40% (4 turns). Target causes bleeding effect. (Bleeding +40% damage taken for 4 turns).
Increase 23% Combustion chance. (Minimum requirement of 1 attribute point in Fire to active combustion effect). And increases attack damage 7%.
Not yet played on Ninja Saga CC — rewards mirror the original NS event.
(Taijutsu) Target's critical, dodge, combustion, purify rate and reactive force by 40% (4 turns). Target causes bleeding effect. (Bleeding +40% damage taken for 4 turns).
Increase 40% accuracy. Take 30% damage by CP instead of HP (Ratio: 1 CP = 2 HP). Recover 300 HP at the start of every turn.
Increase 40% accuracy. Take 25% damage by CP instead of HP (Ratio: 1 CP = 2 HP). Restore 700 CP when used to attack.
Recover CP after HP reduction. (Amount: 10% of HP reduction) Has 16% chance to freeze enemy who attacks user (1 turn). 'Frozen' target cannot move but damage taken is reduced by 80%.
Increase 45% accuracy. Reduce target 4% on every weapon attack. Inflicts 'Bleeding' status on every successful weapon attack. (Increases damage taken by 40% for 2 turns.
Restores CP by 6%. Increase purify chance by 7%.

Increase 40% accuracy. Take 35% damage by CP instead of HP (Ratio: 1 CP = 2 HP). HP on every weapon attack. Weaken enemy upon each weapon attack — Reduce 35% damage for 2 turns.